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The Division 2 Y5S3: Vanguard Update Patch Notes

Ana sayfa / Patch Notes

Tom Clancy’s The Division 2 has been around for several years and is receiving regular updates with new features, content, and bug fixes. Massive Entertainment has just rolled out a new version named February 10th, and it increases the gameplay experience. Check out The Division 2 Y5S3: Vanguard update patch notes down below.

The Division 2 TU19.4 Update Patch Notes

Year 5 Season 3: Vanguard takes Division Agents back to the streets of New York to investigate the disappearance of Agent Kelso. In addition to the new gear and continuation of the story, players will get their hands on the comprehensive health updates done as the result of Project Resolve.

Got you Kerman coffee ready? Good. Let’s dive in.

CONTENTS

MANHUNT

After Division Agents resecured stability in the White House, Agent Kelso returned to New York to ensure the Haven settlement was also secure. But while Agents were rescuing the civilians abducted by the Black Tusk, Kelso had gone missing. Meanwhile, The Division now faces the harsh reality that Hunters are among them, raising doubt and suspicion in both the White House and Castle settlements. Agents must now find Kelso, but as they retrace her steps, more truths will be uncovered, reopening some old wounds.

CALENDAR

GEAR, WEAPONS & TALENTS

Get ready to gear up and arm yourself with the new weapons and gear in Year 5 Season 3! This features two new Named Weapons, two new Named Gear pieces, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you’ve got one Exotic gear piece and two Exotic weapons – one of them exclusively available in Descent game mode.

NEW EXOTIC WEAPON

Mosquito
Exotic Pistol
Talent Mosquito Song*
Hitting an enemy applies a stack. Stacks are shared between players. At 10 stacks, the enemy will forcefully target the last player to apply a stack for 5s. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.

Weapon Stats and Mods
Magazine Mod: +15% Reload Speed; Muzzle Mod: +15% Weapon Accuracy.

*Has no functionality in PVP

NEW EXOTIC GEAR

Rugged Gauntlets
Exotic Gloves
Talent Iron Grip
-50% Recoil Penalty when hip-firing; -50% Recoil Penalty when blind-firing from cover.

NEW GEAR

Aegis
Gear Set 
2 Pieces equipped give +70 Health
3 Pieces equipped give +15% Total Armor
4 Pieces equipped unlock a new unique Talent

Talent Stoic*
Get +3% Damage Resistance for every enemy that is targeting you.
The bonus is multiplied by 1.X, where X is the number of agents in your group.

Chest and Backpack Bonuses:

Chest Bonus – Talent Deceit
Enemies targeting your Decoy also count towards the Stoic Damage Reduction bonus.

Backpack Bonus – Talent Polyethylene Plating
Increase Stoic Damage Resistance bonus from 3% to 4%.

*Has no functionality in PVP
Palisade Steelworks Brand Set 1 Piece equipped gives +10% Armor on Kill.
2 Pieces equipped give +60% Health.
3 Pieces equipped give +1 Skill Tier.

Named Chest and Backpack Bonuses: 

Named Chest “Combustor” – Talent “Perfectly Explosive Delivery”.
Whenever you throw a Skill 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Afterwards, explosions will occur every 5 seconds.

Damage scales with Skill Tier dealing 25-100% damage of a Concussion Grenade.

Applies to Remote Pulse, all Turrets, all Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy and all Traps.

Named Backpack “Proxy” – Talent “Perfectly Tamper Proof”.
Enemies that walk within 3 meters of your Hive, Turret, Remote Pulse or Decoy are shocked.

Arm time: 2 seconds. Cooldown per Skill: 8 seconds.

NEW NAMED WEAPONS & TALENTS

Brutus M700 CarbonTalent “Perfectly Behind You”*
Amplifies weapon damage by +20% to enemies that are not targeting you.
Whisper M16A2Talent “Perfectly Behind You”
Amplifies weapon damage by +20% to enemies that are not targeting you.
Talent “Behind You”*Amplifies weapon damage by +15% to enemies that are not targeting you.

*Has no functionality in PVP

*Current in-game description is incorrect and will be changed with TU20.1
Read more here.

DESCENT

Vindicator
Exotic Rifle
Talent “Ortiz Assault Interface”
While scoped, the weapon will highlight a random body section of each enemy.
The weapon deals +40% Weapon Damage to highlighted body sections.

Weapon Stats and Mods
Magazine Mod: +5 Magazine Size
Muzzle Mod: +10% Optimal Range
Underbarrel Mod: +15% Weapon Stability
Optics Rail: +15% Weapon Accuracy

PROJECT RESOLVE

BALANCING

CONFLICT

Conflict Cache

XP Gain

SHD and Expertise Normalization

DARK ZONE

ROGUE STATUS

STATUS EFFECTS

GENERAL

*Diminishing returns means that each subsequent application of the Status Effect of the same category will have a reduced duration until full immunity is reached. Diminishing Returns will not apply in PvE.

IMMOBILIZING STATUS EFFECTS

BURN

BLEED

REPAIR SKILLS

BOOSTER HIVE

STICKY EMP

TALENTS

DESCRIPTION UPDATES

The descriptions for the following talents were changed to reflect the nature of the damage bonus provided:

Talent “Sadist”Amplifies Weapon Damage by 20% to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.
Talent “Perfect Sadist”Amplifies Weapon Damage by +25% to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Talent “Eyeless”Amplifies Weapon Damage by 20% to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Talent “Perfect Eyeless”Amplifies Weapon Damage by +25% to blinded enemies. After 3 kills, applies blind
Talent “Ignited”Amplifies Weapon Damage by 20% to burning enemies. After 4 kills, applies burn to the next enemy you hit.
Talent “Perfect Ignited”Amplifies Weapon Damage by +25% to burning enemies. After 3 kills, applies burn to the next enemy you hit
Talent “Thunder Strike”Amplifies Weapon Damage by 20% to shocked enemies. After 4 kills, applies shock to the next enemy you hit.
Talent “Perfect Thunder Strike”;Amplifies Weapon Damage by +25% to shocked enemies. After 3 kills, applies shock to the next enemy you hit.

WEAPONS TALENTS

Future PerfectionWeapon kills grant +1 Skill Tier for 19s. Stacks up to 4 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.

Before: Weapon kills grant +1 Skill Tier for 19s. Stacks up to 3 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.
Perfect PreservationKilling an enemy repairs 15% armor over 5s. Headshots kills improve the repair by an additional 15%.

Before: Killing an enemy repairs 12% armor over 5s. Headshots kills improve the repair by an additional 12%.
Swift (The Stinger)Performing a cover-to-cover grants +20% Weapon Damage for 20s.

Before: Performing a cover-to-cover grants +20% Weapon Damage for 15s.
Thunder StrikeAmplifies Weapon Damage by 20%  to shocked enemies. After 4 kills, applies shock to the next enemy you hit.

Before: Deals 30% extra Weapon Damage to shocked targets.
Perfect Thunder StrikeAmplifies Weapon Damage by +25% to shocked enemies. After 3 kills, applies shock to the next enemy you hit.

Before: Deals 40% extra Weapon Damage to shocked targets.
FlatlineAmplifies Weapon Damage by 15% to pulsed enemies. After 4 kills, applies pulse to the next enemy you hit.

Before: Amplifies Weapon Damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
Perfect FlatlineAmplifies Weapon Damage by +20% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.

Before: Amplifies Weapon Damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
Big Game HunterWhen scoped, switches to semi-automatic fire mode, dealing 450% Weapon Damage with each shot. Headshots grant +4% Headshot Damage. Stacks up to 25 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks

Before: When scoped, switches to semi-automatic fire mode, dealing 450% Weapon Damage with each shot. Headshots grant +2% Headshot Damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.
Breathe Free (Lady Death)

When moving, gain 4 stacks per second or 8 stacks if sprinting. Max stack is equal to the weapon’s Mag Size. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10s.

Before: When moving, gain 4 stacks per second or 8 stacks if sprinting, up to 32 stacks. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10s.
[PvP Only] Actum Est (St. Elmo’s Engine)50% of the next magazine filled with shock ammo, instead of 100%. 

GEAR TALENTS

IntimidateGain 3 stacks per second up to a max of 9 and each stack increases total weapon damage by 4% to enemies within 10m.

Initial values were 1 stack per second to a max 7 and each stack increases total weapon damage by 5% to enemies within 10m.
Perfect IntimidateGain 3 stacks per second up to a max of 10 and each stack increases total weapon damage by 4% to enemies within 10m.

Initial values were 1 stack per second to a max 8 and each stack increases total weapon damage by 5% to enemies within 10m.
ObliterateCritical hits increase total weapon damage by 1% for 10s.

Initial value was 5s.
[PvP Only] Fireworks Show (Festive Delivery)*Concussion Grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 10m, dealing 15% damage.

Previously: Concussion Grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 20m.

*Current in-game description is incorrect and will be changed with TU20.2

WEAPONS

ASSAULT RIFLES

LMGS

SMGS

RIFLES

MARKSMAN RIFLES

GEAR

BRAND SETS

GEAR SETS

System Corruption Geart Set2 Pieces equipped give +15% Armor on Kill.
3 Pieces Equipped give +40% Disrupt Resistance and +40% Pulse Resistance.
4 Pieces equipped unlock a new unique Talent

Hackstep Protocol
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.

Increases total weapon damage by 2% per 5% bonus armor gained, up to 20%.

Before:
Hackstep Protocol
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.

Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%.
Hunter’s Fury
Gear Set
2 Pieces equipped give +15% SMG Damage
3 Pieces equipped give +20% Armor on Kill and 50% Health on Kill
4 Pieces equipped unlock a new unique Talent

Apex Predator
Enemies within 15 meters receive a buff, amplifying your weapon damage against them by 20%.

Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times .

Before:
2 Pieces equipped give +15% SMG Damage
3 Pieces equipped give +20% Armor on Kill and 100% Health on Kill
4 Pieces equipped unlock a new unique Talent

Apex Predator
*Enemies within 15 meters receive a buff, amplifying your weapon damage against them by 20%. *

Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
Foundry Bulwark Gear Set2 Pieces equipped give +10% Total Armor
3 Pieces equipped give +1% Amor Regeneration and +50% Shield Health
4 Pieces equipped unlock a new unique Talent

Makeshift Repairs
Whenever you or your shield take damage, 25% of that amount is repaired to both over 10s.

Chest and Backpack Bonuses:
Chest Bonus – Improved Materials
Decreases time taken for Makeshift Repairs from 10s to 5s.

Backpack Bonus – Process Refinery
Increases Makeshift Repairs from 25% over 10s to 35% over 10s.

Before:
2 Pieces equipped give +10% Total Armor
3 Pieces equipped give +1% Amor Regeneration and +50% Shield Health
4 Pieces equipped unlock a new unique Talent

Makeshift Repairs
Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s.

Chest and Backpack Bonuses:
Chest Bonus – Improved Materials
Decreases time taken for Makeshift Repairs from 15s to 10s.

Backpack Bonus – Process Refinery
Increases Makeshift Repairs from 20% over 10s to 30% over 10s.

UNCHANGED

LEADERBOARDS

In response to the balancing changes, a total of 273 leaderboards have been reset, including:

IMPROVEMENTS

PROJECTS

SEASON PASS DAILY PROJECT

Conditions: To complete a mission on Hard or higher difficulty.

Rewards:

New Missions in Pool:

DAILY PROJECTS

BOO

Conditions: To complete activities, neutralize Named Enemies, Resupply CP or complete a mission in a specific NZ.

Rewards:

Conditions:

Rewards:

WEEKLY PROJECTS

Invasion Project

Conditions: To neutralize named enemies, faction activities, faction bounties, complete Invaded Missions on certain difficulties and complete invaded Strongholds on certain difficulties.

Rewards:

WEEKLY LEGENDARY MISSION

Conditions: Complete one of the Legendary Strongholds.

Rewards:

SHD Requisition 

Conditions: To donate resources to CP or NPCs.

Rewards:

WEEKLY DARK ZONE / CONFLICT PROJECT

Conditions: Previously, players were required to engage in activities related to both Dark Zone and Conflict, regardless of the project’s focus. The conditions have now been divided based on the project’s specific focus. Additionally, these conditions have been made more attainable, such as reducing the requirement for Conflict Player Kills from 20 to 10 and Conflict Match Wins from 2 to 1.

Rewards:

WEEKLY SUMMIT PROJECT

Conditions: Complete 15 (instead of 30) Summit floors in Hard/Challenging difficulty.

Rewards:

GLOBAL EVENTS

GUARDIANS

POLARITY SWITCH

HOLLYWOOD

SHD EXPOSED

REANIMATED

COMMENDATIONS

QUALITY OF LIFE CHANGES‌

SHD WATCH

INVENTORY

EXPERTISE

RECALIBRATION AND OPTIMIZATION

RECALIBRATION LIBRARY

ARMOR KITS

SKILL MODS

GAME MODES

DESCENT

OTHER

FIXES

BUGS

EXPLOITS

APPAREL EVENTS

When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlocking the different items through caches.  Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling – one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you’ll be granted 3 extra keys. 

VEILED TACTICS

Veiled Tactics Apparel Event offers a collection of four new outfits for you to acquire, with an additional fifth outfit as a completion reward. The event revolves around the theme of Camouflage, catering to those Agents who appreciate the art of concealing oneself.

LAST RESORT

Last Resort Apparel Event returns from Year 2 Season 3: Concealed Agenda, offering Agents another opportunity to gather gear and outfits based on the enemy factions of NYC.

SEASON PASS

The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Menpo outfit and a mask. Year 5 Season 3: Vanguard is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.  

In addition, players with the Season Pass can gain access to the following premium track rewards:  

In addition, new unique cosmetic bundles will be regularly added to the store. This time players will get the looks of Keener’s squad of rogue agents from Warlords or New York. Each one will be made available as a unique outfit: Dragov, Conley, Kajika, Parnell, and rogue number one—Aaron Keener himself.

The Division 2 is available on Microsoft Windows, PlayStation 4, and Xbox One.

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